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Viewing most recent comments 1 to 26 of 46 · Next page · Last page

Happy new year! Dear Developer)

Thanks ! Happy new year to you as well :)

i have this weird glitch where the dragon just refuses to eat the cakes and they just go straight through her

(+3)

its a year of the dragon, lads...
You know what to do :)

Why are builds 0.6.2 and 0.6.3 not available to download here?  Also, when I click the link to go to the most recent version of the game, the game doesn't fully load in properly and is super laggy.  Like, for the actual background it only loads up to the house, and beyond that it's just pitch-black except for the sprites of enemies, the dragon, and the cake stand.

If you have this kind of issue with the web version I recommend trying to use another browser like Firefox (if it doesn't solve it I can only advise to wait for the next downloadable build).

(+1)

minipatchnote 0.6.3 : made the game slightly easier (no additional content - hopefully there will be in next one)

I hope the next time you will also post it on twitter.
btw Happy New Year!

cannon's buged.

cakes velocity change's randomly and drastically.

Are you still actively working on this? Just wondering…

why i cant feed?

(+2)

amazing game

dose anything happen when you fill the bar or is it not complete yet.

(+1)

You need to overfill it by feeding it about 40 extra cakes

(1 edit)

Ok thanks, finally beat it!

Idk what I should have done, but after completely filling up the stomach bar and keeping to shoot at the dragoness I still lost... And I don't plane to spend another 10 minutes for the same game loop

(1 edit) (-4)

the control scheme for this game is really unwieldly, you have to have one hand on the mouse, one hand on the spacebar to jump, but then ALSO have it on the arrow keys, meaning you either need to stretch you hand wide and risk getting carpal tunnel or have a THIRD hand, but a suggestion for this issue i do have is maybe have the jump button also mapped to the up arrow, that way you don't need to stretch your hand widly to use it

(1 edit) (+5)

You don't need the arrow keys, A and D work as well (as in WASD set up).

that being said, I'm not against a third hand either xD

is it possible to enable sounds in version 0.6.2?

Sound is enabled by default in the game (you may need to increase the volume of your pc tho), and you can't disable sound in-game as of now.

(+5)

Might be my favorite stuffing game on the site as is, excited to see where this goes.

(-6)

At least take a video of the game, I understand how it is very difficult for me to see

(-6)

Your game on a cell phone is IMPOSSIBLE with my keyboard. Can you make the game easier for me because every time I buy the cake it is stolen and I can't throw it away :(

(+1)

victori 👍

(+1)

the game is really good, i could easily beat it and it was really dang fun !

i can barely wait for the next updates !

hope this game keeps going on and isn't forgotten like many others

(+1)(-1)

I would be on board with the dragon having a vore attack
also the game difficulty has been getting better with the updates keep em up I think it's at a pretty good spot until you add more attacks and enemies

What changed with 0.6.2?

(1 edit) (+2)

added burping option in interactive screen and a few other things like camera movement and thief dialogue (yeah sorry I can't really make a devlog for every tiny update, but this kind of stuff will be listed in larger devlog once enough has been added)

Nice.

Very cute game so far. Definitely keep it up. Also, any chance for mod support? I’d love to put a friend of mine in this. X3

(+1)

Hi!

I don't think mod support works for Gdevelop, but I can implement sprites/animations in a custom build for you (you can contact me on twitter or discord for more details).

So, I got the dragon to max fullness but she doesn't seem to stop, and eventually she destroys my house. Am I missing something or is there no way to win (yet)?

Just keep feeding her. The bar fills up a bit early.

(+1)

Surprisingly fun! Any progress with the next update? I wouldn't mind seeing more to this. Or perhaps are there any other projects you are working on/planning on?

Also, an idea, what if after each victory, she comes back with different enemy types that spawn from her portal? Like the types in your 1.0 plans? That way it gives you more room for varied enemy types without overloading the player with too many enemies in each round?

(1 edit) (+1)

As of now I don't have any project other than bringing this game to 1.0 (which means having the first level complete with the alternative ending and main game menu). But as soon as 1.0 is done I'll work on a small new game project, and then probably come back to this one to add a part 2.

(I just need to find the time to finish it beside college work)

(+1)

Great Game! Thank you!

(1 edit)

Some suggestions and ideas

1. The chef setting occasionally leads to getting lost, it would be better if the filled cake is changed to instant.The ammo refilling effect can be similar to that of a shotgun, replenishing one round at a time.

2. The role of the chef can be used to make giant food to feed to the dragon, but players will lose their combat ability if they carry giant food. If the player takes damage, the food will be lost.

3. The final surface of the dragon looks much bigger than in the game. Perhaps a difficulty mode can be added to get a dragon with a bigger belly. At the same time, the more the dragon eats, the slower it moves. In order to increase the special effect, you can increase the state of the dragon's abdominal armor being stretched.

4. Free mode, players can feed the dragon and adjust the size and movement of the dragon at will.

5. The thieves are too annoying and the puppets are too monotonous.

6. Add an upgrade option, allowing players to gain greater attack power, longer attack distance and faster attack speed. Firearms are upgraded to straight-line shooting, larger magazines, and bigger cakes.

7. I have no idea about FUCK dragons...I prefer to expand them.

8. If I need, I can bounce on the dragon to hoard puppets, avoid wolves and thieves and then kill them collectively in exchange for a lot of food to feed the dragon. This feels like a boring tactic.

About game building upgrades and levels

The difficulty of the game is not exaggerated, but it seems rather boring. Especially the addition of thieves makes the balance problematic.

I personally recommend designing several dragons in the game. Each dragon has different skills and minions. The enemies encountered in each level theme will also be different, and the corresponding strategies will also change. The dragon's picture program only needs to change the skin and skills, so it shouldn't be too much work. I can also do pixel art, so I can spare some time to help if needed.

For example:

The default dragon only has a single puppet and wolf, etc., which seems simpler now.

The Necromancer Dragon can summon skeletons and ghosts flying in the sky around it to interfere with the protagonist's feeding.

The warrior dragon has the ability to harass thieves and others and knows how to defend against the feeding of the protagonist.

The mage dragon has a protective shield and can only be fed when casting spells.

The Chaos Dragon has powerful range distortion power and an unstable force field. When players feed it, it will not move in a normal parabola.

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