awesome work! I am interested in seeing this updated in the future. 1. would it pe possible to have a bursting option for one of the endings? 2. If you are going to add burps to be toggled in the future, will you be adding farts as well?
It's nice to see your game slowly growing meat, everything is cool and with each version it feels like you are adding changes there are only two things I would like to touch on: 1.The speed of the draconess, she is always going at the same speed, it's normal, but it would be nice if every time her belly gets bigger, she would slow down a little bit, which is logical.
2.Strange thing, when you get stuck between two opponents, you throw from side to side like a ball knocking out all the powder.
This game could use a lot of balancing in the player's favor * Takes too long to get cake mix then get back to the dragon after awhile * players attack range is the same as the enemy rocks making more even exchanges than there probably should be. Probably could use more wind up on the rock punches. * lack of hit stun meaning it's too easy for multiple hits * rouge even if defeatable can be hard to dodge when hitting with sword and hitbox is a bit small when being chased by the dog. * building simply melts when the dragon gets there/ gets there way too fast to deal with all the things coming at you plus back tracking to the golem.
I can enjoy a good challenge, but all these things at once takes the fun out of the challenge. Not all these things have to be tackled, but one or two of them could make things more enjoyable.
Great game. As i can see all the budget went on a dragon, amirite?
( ͡° ͜ʖ ͡°)
Though i encountered a bug - after i stuffed her completely and (E)nteraction button appeared i waited for a bit (y`now, to admire my hard work) and after about 5-10 seconds SHE GETS UP and destroys the house. I couldn`t do anything because 1. She is technically defeated and 2. Her leg and head textures were missing.
I am not sure if its a game bug, or it is relating to my PC. Anyways, let me know if it is fixed, and once again - thanks for a surprisingly good fetish game
Edit: forgot to mention: this is a bug for 0.2 downloadable one
Yes, you can feed her even once she has reached her limit. If you are struggling, small tip : stack up on powder before traveling to a cake shop. It should make it easier.
Beautiful game, I'll ask a question? Will there be any more additional interaction with the dragon? For example, after completing the game will it be possible to stuff her in some other way, like using a minigame to make her belly bigger or stroking her belly would be nice? I also think the wolf enemies are too sudden and fast, they take the ash very quickly
Thanks for the feedback ! Yes, I do plan do precisely add an interaction scene with the Dragon at the end where you can feed her even more and interact with her belly (rub, press and slap), but it's still a lot of work so it will come to the game later. I'll also make her belly react to the player during the main phase of the game.
About the wolf, does it make the game too hard to beat ? I am still trying to balance things correctly (more enemies are also on the way, I am currently working on a bandit girl you can bloat with cake ammo)
Nice, fun game you got here, and definitely looking forward to having an interactive portion with the overstuffed dragon.I did see you plan to add additional feedable enemies; perhaps you might also make additional dragon variants or other, large-sized creatures you can interact with after defeating them as well!
Incredible game! I love the creativity and originality you've put into it. The premise of playing as a piece of cheese that must defend itself against a hungry dragon is truly unique. The controls are intuitive, and the mechanic of shooting food dishes at the dragon is very entertaining. Additionally, I appreciate that you're working on improving and expanding the game in the future. I'm looking forward to the updates and new features you'll be adding! Keep up the excellent work! (I'm sorry for my bad spelling, I don't speak English)
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awesome work! I am interested in seeing this updated in the future.
1. would it pe possible to have a bursting option for one of the endings?
2. If you are going to add burps to be toggled in the future, will you be adding farts as well?
Sorry, those aren't planned for the game.
Glad you like it tho !
It would be cool if in the future it would be added, game is super hot! 1000/10)) you do greatest work)
It's nice to see your game slowly growing meat, everything is cool and with each version it feels like you are adding changes there are only two things I would like to touch on:
1.The speed of the draconess, she is always going at the same speed, it's normal, but it would be nice if every time her belly gets bigger, she would slow down a little bit, which is logical.
2.Strange thing, when you get stuck between two opponents, you throw from side to side like a ball knocking out all the powder.
v0.5.3 :
- I just added i-frame upon hit (was planning to add it at some point, now it's done).
- Dragon is now slower when very full (weight stage 5/6)
- punch hitbox of golems should be slightly more accurate
Thanks for your feedback !
Yes, I tried it, thank you so much for fixing the game!
This game could use a lot of balancing in the player's favor
* Takes too long to get cake mix then get back to the dragon after awhile
* players attack range is the same as the enemy rocks making more even exchanges than there probably should be. Probably could use more wind up on the rock punches.
* lack of hit stun meaning it's too easy for multiple hits
* rouge even if defeatable can be hard to dodge when hitting with sword and hitbox is a bit small when being chased by the dog.
* building simply melts when the dragon gets there/ gets there way too fast to deal with all the things coming at you plus back tracking to the golem.
I can enjoy a good challenge, but all these things at once takes the fun out of the challenge. Not all these things have to be tackled, but one or two of them could make things more enjoyable.
v0.5.3 :
- I added i-frame upon hit (was planning to add it at some point, now it's done).
- Dragon is now slower when very full (weight stage 5/6), should help balance in favor of player.
- punch hitbox of golems is slightly more accurate
Thanks for your feedback !
Please nerf the bandit, and add walls on the side of the stage so the new enemies can't be knocked off. Also maybe add a sprint button.
xD like the new enemy, pls more of them^^
10/10 (V0.4)
Great game. As i can see all the budget went on a dragon, amirite?
( ͡° ͜ʖ ͡°)
Though i encountered a bug - after i stuffed her completely and (E)nteraction button appeared i waited for a bit (y`now, to admire my hard work) and after about 5-10 seconds SHE GETS UP and destroys the house. I couldn`t do anything because 1. She is technically defeated and 2. Her leg and head textures were missing.
I am not sure if its a game bug, or it is relating to my PC. Anyways, let me know if it is fixed, and once again - thanks for a surprisingly good fetish game
Edit: forgot to mention: this is a bug for 0.2 downloadable one
In theory the said bug is fixed in the web version (0.3 and above), but I'll update the downloadable version as well later.
Thanks for the feedback, I am glad you like it !
Yes, you can feed her even once she has reached her limit.
If you are struggling, small tip : stack up on powder before traveling to a cake shop. It should make it easier.
Beautiful game, I'll ask a question? Will there be any more additional interaction with the dragon? For example, after completing the game will it be possible to stuff her in some other way, like using a minigame to make her belly bigger or stroking her belly would be nice? I also think the wolf enemies are too sudden and fast, they take the ash very quickly
Thanks for the feedback !
Yes, I do plan do precisely add an interaction scene with the Dragon at the end where you can feed her even more and interact with her belly (rub, press and slap), but it's still a lot of work so it will come to the game later. I'll also make her belly react to the player during the main phase of the game.
About the wolf, does it make the game too hard to beat ? I am still trying to balance things correctly (more enemies are also on the way, I am currently working on a bandit girl you can bloat with cake ammo)
I think we need to make the wolf a little slower. Thanks for the reply
Nice, fun game you got here, and definitely looking forward to having an interactive portion with the overstuffed dragon.I did see you plan to add additional feedable enemies; perhaps you might also make additional dragon variants or other, large-sized creatures you can interact with after defeating them as well!
Incredible game! I love the creativity and originality you've put into it. The premise of playing as a piece of cheese that must defend itself against a hungry dragon is truly unique. The controls are intuitive, and the mechanic of shooting food dishes at the dragon is very entertaining. Additionally, I appreciate that you're working on improving and expanding the game in the future. I'm looking forward to the updates and new features you'll be adding! Keep up the excellent work! (I'm sorry for my bad spelling, I don't speak English)
Thanks for the feedback, I appreciate it a lot ! <3
Fun, Cant wait for more!
10/10