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(+3)

Opinions/observations:

  1. Thief's more annoying than an actual challenge, since she pesters you the whole game and her combat requires the only timing out of the whole game. Tried feeding her early on to stop her, but it didn't work until I tried it again way later into the game. (Glitch?) Could also make her tougher but have her show up less often and drop more money, just to make her a "mini boss" you fight a couple times, rather than an ongoing nuisance.
  2. Wolf's a bit better since the combat with it's more simple and straightforward. Shakes things up since it attacks from anywhere, which is nice.
  3. Golems are a weird thing to have in the game since they're just "there", always on the left. Plus they're so easy that you can just run through their rankings, gather 80+ money in a few seconds and basically skip the game.
  4. Didn't know you could run past the dragon safely until halfway through the run, I was just killing the golems that outran her for a while before one dropped money behind her and I wanted to see what would happen if she stepped on me.
  5. Gameplay's fine overall, though I wonder if a game like this would benefit from either an endless mode, or a roguelite mechanic or something, rather than "run left, farm golems, run right, feed dragon, win". Like, having a difficulty setting where she digests the food at different speeds, making it harder for you to fully stuff her.
  6. Kinda wonder if it would be an improvement if you could bounce on her stomach a bunch to make her feel a bit queasy for a few moments to get her to stop and let the golems catch up (of course she'd resist it more depending on how often you do this.)
(+1)

I played the jam version of the game and it has a lot of good ideas that can be expanded on in the future :)

(+2)

Looking forward to the next update! Being able to interact with the dragon is probably the thing I want to see the most.

(+5)

👇 If you want a teaser for future update here you go 
https://twitter.com/BubbleBloat/status/1708269851804852293 

Just found this game, very cool!

difficulty can scale with each victory and maybe shove a new game+ feature among it. 

e.g. after first game victory, player can choose an upgrade like wall/cheaper cake/missed cake being able to pick back up/etc. The dragon's stomach got stretched after the first game making the game longer and more difficult with more sprite you've mentioned.

Speaking of which, what's the next enemy you're going to work on? And I think maybe you should announce changes in the next versions like you did last time, it will help people to see the progress.

(+1)

awesome work! I am interested in seeing this updated in the future.
1. would it pe possible to have a bursting option for one of the endings?
2. If you are going to add burps to be toggled in the future, will you be adding farts as well?

Sorry, those aren't planned for the game.

Glad you like it tho !

(+1)(-2)

It would be cool if in the future it would be added, game is super hot! 1000/10)) you do greatest work)

(1 edit)

It's nice to see your game slowly growing meat, everything is cool and with each version it feels like you are adding changes there are only two things I would like to touch on:
1.The speed of the draconess, she is always going at the same speed, it's normal, but it would be nice if every time her belly gets bigger, she would slow down a little bit, which is logical.

2.Strange thing, when you get stuck between two opponents, you throw from side to side like a ball knocking out all the powder.

v0.5.3 :

- I just added i-frame upon hit (was planning to add it at some point, now it's done).

- Dragon is now slower when very full (weight stage 5/6)

- punch hitbox of golems should be slightly more accurate

Thanks for your feedback !

Yes, I tried it, thank you so much for fixing the game!

(+1)

This game could use a lot of balancing in the player's favor
* Takes too long to get cake mix then get back to the dragon after awhile
* players attack range is the same as the enemy rocks making more even exchanges than there probably should be. Probably could use more wind up on the rock punches.
* lack of hit stun meaning it's too easy for multiple hits
* rouge even if defeatable can be hard to dodge when hitting with sword and hitbox is a bit small when being chased by the dog.
* building simply melts when the dragon gets there/ gets there way too fast to deal with all the things coming at you plus back tracking to the golem.

I can enjoy a good challenge, but all these things at once takes the fun out of the challenge. Not all these things have to be tackled, but one or two of them could make things more enjoyable.

v0.5.3 :

- I added i-frame upon hit (was planning to add it at some point, now it's done).

- Dragon is now slower when very full (weight stage 5/6), should help balance in favor of player.

- punch hitbox of golems is slightly more accurate

Thanks for your feedback !

Please nerf the bandit, and add walls on the side of the stage so the new enemies can't be knocked off. Also maybe add a sprint button.

xD like the new enemy, pls more of them^^

This is quite fantastic, I really like how intuitive and fun the gameplay is, and how simple the controls are. The sprites are quite neat as well, and fattening up that dragon is simply incredible, so good job! Can't wait to see what comes next

(1 edit)

10/10 (V0.4) 

(2 edits)

Great game. As i can see all the budget went on a dragon, amirite? 

( ͡° ͜ʖ ͡°)

Though i encountered a bug - after i stuffed her completely and (E)nteraction button appeared i waited for a bit (y`now, to admire my hard work) and after about 5-10 seconds SHE GETS UP and destroys the house. I couldn`t do anything because 1. She is technically defeated and 2. Her leg and head textures were missing.

I am not sure if its a game bug, or it is relating to my PC. Anyways, let me know if it is fixed, and once again - thanks for a surprisingly good fetish game 

Edit: forgot to mention: this is a bug for 0.2 downloadable one

In theory the said bug is fixed in the web version (0.3 and above), but I'll update the downloadable version as well later.

Thanks for the feedback, I am glad you like it !

Deleted 6 days ago

Yes, you can feed her even once she has reached her limit.
If you are struggling, small tip : stack up on powder before traveling to a cake shop. It should make it easier.

Deleted 6 days ago

Beautiful game, I'll ask a question? Will there be any more additional interaction with the dragon? For example, after completing the game will it be possible to stuff her in some other way, like using a minigame to make her belly bigger or stroking her belly would be nice? I also think the wolf enemies are too sudden and fast, they take the ash very quickly

(+1)

Thanks for the feedback !
Yes, I do plan do precisely add an interaction scene with the Dragon at the end where you can feed her even more and interact with her belly (rub, press and slap), but it's still a lot of work so it will come to the game later. I'll also make her belly react to the player during the main phase of the game.

About the wolf, does it make the game too hard to beat ? I am still trying to balance things correctly (more enemies are also on the way, I am currently working on a bandit girl you can bloat with cake ammo)

I think we need to make the wolf a little slower. Thanks for the reply

Nice, fun game you got here, and definitely looking forward to having an interactive portion with the overstuffed dragon.I did see you plan to add additional feedable enemies; perhaps you might also make additional dragon variants or other, large-sized creatures you can interact with after defeating them as well!

Incredible game! I love the creativity and originality you've put into it. The premise of playing as a piece of cheese that must defend itself against a hungry dragon is truly unique. The controls are intuitive, and the mechanic of shooting food dishes at the dragon is very entertaining. Additionally, I appreciate that you're working on improving and expanding the game in the future. I'm looking forward to the updates and new features you'll be adding! Keep up the excellent work!  (I'm sorry for my bad spelling, I don't speak English)

Thanks for the feedback, I appreciate it a lot ! <3

Fun, Cant wait for more!

10/10

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