I'mm'a be real, having to fail on purpose to try the potions out doesn't make much sense gameplay-wise and "lewd-wise", I made like ten potions and spent half the time trying to figure out how to give a potion to the cat to try to get to see a lewd scene as like three customers came and went while I wasn't looking. I was clicking the potions in the store tab, clicking her, trying to drag the potions, nothing. I also don't know if I'm blind or whatever, but the only reason I knew I missed customers is because of the reputation dropping. If there's an audio cue, I would've missed it, I wasn't playing with sound on. When I DID catch a customer in time, I just sold her a random potion because I had no idea what the heck she meant by "stamina potion" when the game hadn't mentioned anything about which potion's which, and they were all green, so I assume maybe they were all stamina potions?
Also the game adds a new icon to the notifications on Windows that doesn't close when I closed the game, which is a bit spooky.
pretty confusing gameplay, I wasnt sure at first what i was doing wrong.
for those also confused, i *think* you first have to test potions on yourself to figure out what the potion does. you test it on yourself by stirring until you fail the potion, and youll either get a bloated belly, a super bloated belly, or bloated breasts. you keep in mind whatever ingredients you used during the fail, and i *think* you can use these details to figure out which ingredients make which potion. and the customers seem to obtusely ask for a Strength, Healing, or Stamina potion in their textboxes
edit: ok i beat it and i won working under this logic. other tips tho: the correlating effects are always the same (Ex: big bloat = stamina, reg bloat = healing, and breast bloat = strength). the combination of ingredients may result in different effects between runs, as the game does explain (Ex: mushroom + feather = stamina in one run, but it may = health in another). once you test two potion combos, you never have to test potions again in the run because you know the results of two combos and you can process of elimination the third combo. also potion combo results are consistent between ingame days.
Game just got updated with many quality of life changes (version 0.16.1). I hope this will help with most of the mentionned issues. You can check the devlog for more details. (also, stamina has been replaced by speed potion).
not to mention everything is obtuse, really needs a manuel or tutorial level. i cant even bottle potions. i understand they wanted the time limit to be the main stress factor but to top it off with no explination so your fumbling takes the fun away from it. which is a shame these kinda games are fun.
Cute idea, but I think the game could use some better conveyance. Took a while to figure out how to actually sell, which was frustrating. Also, it is very unclear what the top potion on the list actually does, just by looking at the image. The art and animations are very nice though. I especially like that adorable Kobold.
It seems if you stop at the selling screen while finishing the day under certain circumstances, the game might freeze. I still hear the sound of the cauldron gurgling, but the screen is black and the screen showing the stats of the finished day won't come up. Encountered the bug on browser version in fullscreen mode.
Edit: I was hovering my cursor over a potion when it happened. It never occured on my second playthrough after reloading the page, it seems, and I managed to actually get the winning ending this time. I like your games, and this one has not become an exception. Amazing work, both you and the artist/animator! ^^
I too had the problems, i waited for like 20 minutes till a mensage spawned on my old laptop "insuficient memory to run the program" you might had the same error maybe. :c
I wanted play the game XD i will wait till be compatible with phones i guess ;3
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nice job!passed the game already
is this playable on ipad or iphone cause it doesnt work i really wanted to play it
I'mm'a be real, having to fail on purpose to try the potions out doesn't make much sense gameplay-wise and "lewd-wise", I made like ten potions and spent half the time trying to figure out how to give a potion to the cat to try to get to see a lewd scene as like three customers came and went while I wasn't looking. I was clicking the potions in the store tab, clicking her, trying to drag the potions, nothing.
I also don't know if I'm blind or whatever, but the only reason I knew I missed customers is because of the reputation dropping. If there's an audio cue, I would've missed it, I wasn't playing with sound on.
When I DID catch a customer in time, I just sold her a random potion because I had no idea what the heck she meant by "stamina potion" when the game hadn't mentioned anything about which potion's which, and they were all green, so I assume maybe they were all stamina potions?
Also the game adds a new icon to the notifications on Windows that doesn't close when I closed the game, which is a bit spooky.
pretty confusing gameplay, I wasnt sure at first what i was doing wrong.
for those also confused, i *think* you first have to test potions on yourself to figure out what the potion does. you test it on yourself by stirring until you fail the potion, and youll either get a bloated belly, a super bloated belly, or bloated breasts. you keep in mind whatever ingredients you used during the fail, and i *think* you can use these details to figure out which ingredients make which potion. and the customers seem to obtusely ask for a Strength, Healing, or Stamina potion in their textboxes
edit: ok i beat it and i won working under this logic. other tips tho: the correlating effects are always the same (Ex: big bloat = stamina, reg bloat = healing, and breast bloat = strength). the combination of ingredients may result in different effects between runs, as the game does explain (Ex: mushroom + feather = stamina in one run, but it may = health in another). once you test two potion combos, you never have to test potions again in the run because you know the results of two combos and you can process of elimination the third combo. also potion combo results are consistent between ingame days.
Game just got updated with many quality of life changes (version 0.16.1). I hope this will help with most of the mentionned issues. You can check the devlog for more details. (also, stamina has been replaced by speed potion).
very great changes! good job with the work, and i wish you luck in developing the game further.
I'll try to look into reported issues over this weekend (for game balance, browser support, UI readability, etc)
there is no time to figure anything out here
not to mention everything is obtuse, really needs a manuel or tutorial level. i cant even bottle potions. i understand they wanted the time limit to be the main stress factor but to top it off with no explination so your fumbling takes the fun away from it. which is a shame these kinda games are fun.
I just updated the game ! More time is given at the start to experiment as much as you want :D
love it, hope it gets updates
Cute idea, but I think the game could use some better conveyance. Took a while to figure out how to actually sell, which was frustrating. Also, it is very unclear what the top potion on the list actually does, just by looking at the image. The art and animations are very nice though. I especially like that adorable Kobold.
I just updated the game with many quality of life features (v0.16.1). I really hope this will help.
It seems if you stop at the selling screen while finishing the day under certain circumstances, the game might freeze. I still hear the sound of the cauldron gurgling, but the screen is black and the screen showing the stats of the finished day won't come up. Encountered the bug on browser version in fullscreen mode.
Edit: I was hovering my cursor over a potion when it happened. It never occured on my second playthrough after reloading the page, it seems, and I managed to actually get the winning ending this time. I like your games, and this one has not become an exception. Amazing work, both you and the artist/animator! ^^
Thanks !! 🩷
Yes, so do I.
I simply can’t play the game. Whenever I click the start button, it stays on a black screen. Is there anything I can do?
I too had the problems, i waited for like 20 minutes till a mensage spawned on my old laptop "insuficient memory to run the program" you might had the same error maybe. :c
I wanted play the game XD i will wait till be compatible with phones i guess ;3
If you are stuck on a loading screen, refreshing the page should fix it. If not, try downloading a desktop version.
i tried the both but still dont work
Cute game, the hint towards the potions effects being locked behind a key was a little confusing for a sec but after that it was fun :
idk if its a bug or i am an idiot, but for some reason it wont let me give them the potions
took me a minute to figure it out. Click on the potion and then click the sell sign on the counter