Update 0.6.1 - small devlog


Hello, first devlog for me here !

I feel like enough content got added to the game since the Gain-Jam version to be worth making a small devlog here and summarize what got added. 

  •  First version of interactive screen (unlocked upon reaching last weight stage) got added in update 0.6. Only poking interaction is available for now.

What got added over previous versions (before 0.6) :

  • Thief girl enemy got added and can be fed (increases her respawn time).
  • Dog sprite got reworked.
  • SFX got reworked overall.
  • The game received a few quality of life and balance improvements (balancing is still subject to modifications though).

What I still plan to add for 1.0 update :

  • New bat or kobold enemy (as of now bat is more likely).
  • More options on interactive screen, including belly pressing/rubs
  • At least 1 weight stage after the interactive screen (upon doing feeding interaction). This will lead to an alternate ending.
  • Dog should become a feedable enemy as well.
  • dragon attack (fire breath or bash with her arm - possibly both).
  • small parallax effect for background.
  • Rework some assets & sprites, such as : victory/defeat screens, cake shops, thief hit animation.

Files

Feed the Dragon - 0.6.1-windows.zip 90 MB
Oct 15, 2023
Feed the Dragon - 0.6.1-macos.zip 85 MB
Oct 15, 2023
Feed the Dragon - 0.6.1-linux.AppImage 88 MB
Oct 15, 2023

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Comments

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Can you add a sign to the nearest store? I'm a little lost on an endlessly straight road.

Ooh awesome additions! Can't wait to see what comes up next!